DRAKHYSYS INFINITY WORKBENCH V4.8.8.11

DRAKAREA UNIVERSAL AREA SCRIPT DEFAULTS

Automatic recognition:
    DR*.ARE -> Area script defaults to DRAKAREA
    KR*.ARE -> Area script defaults to DRAKAREA

Examples:
    DR0001.ARE -> DRAKAREA
    DR0100.ARE -> DRAKAREA
    KR0001.ARE -> DRAKAREA
    KR0200.ARE -> DRAKAREA

The option remains enabled by default:
    Auto DRAKAREA for DR*/KR*.ARE

SAVE / SAVE AS:
- SAVE ARE overwrites the loaded ARE, with backup behavior unchanged.
- SAVE ARE AS... remains available.
- You can save to another valid ARE name whenever needed.
- The destination name does NOT have to begin with DR or KR.
- The Area script value remains DRAKAREA unless you manually edit it before saving.

Important:
- The ARE stores the script resource reference as:
      DRAKAREA
- The runtime file remains:
      override/DRAKAREA.BCS
- No .BCS extension is stored in the ARE field.

This version is based on V4.8.8.10 and does not change the stable:
- map exporter
- WED/TIS/PVRZ/MOS/BMP logic
- reciprocal exits/entrances
- actor placement
- Creature Factory
- BAF/BCS compiler
